Dev Logs

Each reading discusses my development journey and the challenges I faced while working on these projects.

Max's Combat System
Work in Progress

A 'soulslike' combat system created in Unreal Engine 5.

Next Major Task:
  • Implement Unreal's Gameplay Ability System (GAS)

Quirk Engine
Work in Progress

A Game Engine created by two clowns 🤡 in C++ and OpenGL.

Next Major Task:
  • Implement core rendering and editor features.